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・ Dead on arrival
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Dead or Alive 2
・ Dead or Alive 3
・ Dead or Alive 4
・ Dead or Alive 5
・ Dead or Alive 5 Last Round
・ Dead or Alive 5 Plus
・ Dead or Alive 5 Ultimate
・ Dead or Alive discography
・ Dead or Alive Online
・ Dead or Alive Paradise
・ Dead or Alive Ultimate
・ Dead or Alive Xtreme 2
・ Dead or Alive Xtreme 3
・ Dead or Alive Xtreme Beach Volleyball
・ Dead or American


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Dead or Alive 2 : ウィキペディア英語版
Dead or Alive 2

is a fighting game in the ''Dead or Alive'' series. It debuted in arcades in 1999 and was later ported for the Dreamcast and PlayStation 2 in 2000. It had also several enhanced editions and was remade for the Xbox as part of ''Dead or Alive Ultimate''. Two PlayStation 2 versions of ''Dead or Alive 2'' exist, one released only in Japan, titled ''Dead or Alive 2'', and an updated version, titled ''Dead or Alive 2 Hardcore''.
==Gameplay==

The gameplay of ''DOA2'', and all subsequent ''Dead or Alive'' games, borrows heavily from the ''Virtua Fighter'' series, but makes some key changes that drastically changes the way ''Dead or Alive'' is played in comparison to ''Virtua Fighter''.
In ''DOA2'', the basis of the entire fighting system is the circular relationship between three types of moves: holds, throws, and blows.The other defining feature of ''DOA2'', aside from holds/throws/blows, is its stun system. In ''DOA2'' many attacks upon hitting will inflict a stun on the opponent. While stunned, the opponent cannot attack, and cannot guard, but they can hold. If the attacker lands a non-knockdown, non-launching attack while the opponent is stunned, the opponent will be re-stunned in a new way, depending on what attack was landed. A major difference between ''DOA2'' and other fighters is in the safety and non-punishability of attacks, both upon hitting and upon being blocked. Most blows in ''DOA2'' can be punished on hit and block by each character's faster throws, making blow-based offense very risky. In addition to the normal rules of juggling, each character also fits into a specific weight category, which affects how the character responds to being launched and being juggled.
In ''DOA2'', sometimes battles will occur on either water or ice; when a character is on such a surface, all non-knockdown, non-launching attacks will induce a stun on any successful hit. Walls and falls in the middle of stages are everywhere in ''DOA2''. Many stages are also multi-tiered: to get to other areas of the stage, one character must be knocked off a ledge and fall into the next area; these falls deal usually fairly high damage, but cannot knock the opponent out.

抄文引用元・出典: フリー百科事典『 ウィキペディア(Wikipedia)
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